FFtG Reversible Tarot Deck

Inspired by Critical Role's Moonweaver deck, each card is two, and the meaning changes depending on which side is facing up.

Drawn by Aster's Player, concepts by the whole cast.

To use this deck:

  • Roll a d20 to determine which card is drawn.
  • Roll a d6 to determine which side is up.
    • 3 or lower means the card is right side up as shown below.
    • 4 or higher means the card is reversed.

 

Using these cards to predict events within the series or reveal more about characters is quite fun! And surprisingly accurate at times...

Much like the deck it draws inspiration from, this tarot set is incomplete and ever-expanding. 

1. The Chains & Freedom

Chains: Restriction. Powerlessness. Surrender, reaching out. A spark of hope remains.

Freedom: Independence. Self-determination. A reclaiming or discovery of power. The ability to assist and free others too.

2. Eternity & Transience

Eternity: Stagnation. Stasis. Unmoved, unchanged.

Transience: Impermanence. Activity. Constant change.

3. Fate & Chance

[Maeve’s box with her future endeavors; The Armide and the meeting by chance.]

Fate: A path laid out, a story already written. A predetermined, inescapable destiny.

Chance: Coincidence. Luck of the draw. Every choice matters. Golden opportunities, unfortunate accidents.

4. The Flower & The Echo

[Daisy Daisy; Daisy Daisy Daisy Daisy.]

Flower: Caution. Delicateness. Thoughtfulness. Taking the time to evaluate before jumping in.

Echo: Discipline. Instinct. 

 

5. The Remembered & The Forgotten

Remembered: Visibility. Awareness. Conscious thought. Recognition and familiarity.

Forgotten: Slipping through the cracks. Invisible forces. Forgotten but not gone.

6. The Sky & The Depths

[Mariana (floating/falling) into the watery (sky/depths).]

Sky: Ascension. A new beginning. Venturing into the unknown. New purpose found.

Depths: An abrupt ending. Separation, liminality, and a mystery. A time for introspection and change.

7. Shadow & Light

[Quill, covered in shadow; Qua, casting a faint light.]

Shadow: Isolation. A scarring, a brand.

Light: Calm. Warmth. Innocence. Home.

8. The Seeker & The Hidden

[Aster in their cloak of eyes; Quill in his cloak of camouflage.]

Seeker: Exploration. Knowledge. Eyes wide open, A question, an answer.

Hidden: Obfuscation. Invisible in plain sight. A mask, a veil. Not what it seems.

9. The Twins

[Mariana falling into the ocean; Aella thrown into the sky.]

Mariana: Cleansing and rebirth. Boundlessness. Stability. A gentle ebb and flow.

Aella: Things are quite literally up in the air. Chaos. Spontaneity. Anything could happen.

10. Hope & Doubt

[Mariana; Meph.]

Hope: Beginnings. Opportunity.

Doubt: Doubt.

11. Secrecy & The Truth

[Astraea, a finger to their lips; Meph and Lya with truth serum.]

Secrecy: A distortion or obscuring of the truth. Misunderstanding, misdirection. Details left hidden.

Truth: Authenticity. Plain, unmuddled, fact. Something uncovered.

12. The Tree & The Lovers

[The Cthaeh; Reldan, Lya, and the Princess holding hands.]

Tree: A corrupting force. Upheaval. Growing unrest and separation.

Lovers: Union. Cohesion. A refusal to be split.

13. Future & Past

[Maeve looking forward; Meph looking back.]

Future:  A rejection of the present caused by a great focus on the future.

Past:  A rejection of the present caused by a great focus on the past.

14. The Pawn & The King

[Quill looking up; Vasalor standing tall, king chess piece in his shadow.]

Pawn: A part of something greater than oneself. Lack of control, or awareness even. But even the smallest move can change the game.

King: Power, control, or dominion. A gambit, planned in great detail. The board is set.

15. Fleeting & Forever

[Dorian and his wife; Dorian alone.]

Fleeting: The little things. The ephemeral moments. Even the longest days are only 16 vigils.

Forever: Infinity. Timelessness. Endurance. The inherent loneliness of being the last one standing.

16. The Wind & The Storm

Wind: Positive, directed change and energy.

Storm: Chaos, directionless, destructive energy.

17. ???

If you get this, reroll your d20.

18. ???

If you get this, reroll your d20.

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